I like the foil cards, but I rate them 4 stars instead of 5 because I feel like more can be done to adjust the level of foil-ness on different parts of the card and different parts of the art. Some cards look like they something like that already, though I am not sure if that is intentional or just a result of contrast. In general, art that has a particularly dark or bright section with a strong contrast against the other colors in that card art make the best use of the foil effect, but the text doesn't seem to be super accentuated. The foil effect can be kinda subtle for some cards, but you can definitely still see it, especially in bright lighting.
In pack 1, I got Invasive Species, Powerforge Synergist, Rune Channeler, Hooba-Pon, The Bonesculptor, Flame Shield, Gravitational Correction, Deformant, Cosmic Reversal, and Rippleback Skulker.
The ones with that bright contrast, like Powerforge Synergist, Rune Channeler, and Cosmic Reversal, look really good. Cards with nice dark contrasts like The Bonesculptor and Gravitational Correction also look pretty good.
For the others, without strong contrast between dark and light colors, they look good, but the foil effect doesn't do that much to elevate it above the normal card art, at least in my opinion.
I ordered this pack and another to try them myself and see how much I liked having the foil cards in my decks. After handling them a bit, I have bought several more foil packs, so I would recommend doing similar if you're interested in these. They can look pretty different in different light levels, so it's pretty hard to get a good idea of what they look like without seeing them in person.
I have never purchased a playmat like this before the algomancy ones I have now, and I wasn't sure how much I'd like them. After getting a couple and using them a bit, I decided that I'd like to have one for each element, at least.
If/when more playmats are made, my votes for the next art used/expanded would be Invasive Species, Floral Singularity, Unstable Apparition, and Interdiction rift.
A very good value, even as a supplement to the box set if you want a bunch of copies of a specific card. I wasn't able to get the coloration to look exactly like the cards from the box, as you can see in my image, but they look good regardless.
If you put the printed copy in a card sleeve, you can barely tell the difference, especially if you put the printed copy in front of another card or bit of thicker paper inside the card sleeve.
The cards come in the format of 4 pdfs: front (letter size), front (A4 size), back (letter size), back (A4 size), with 9 cards per page. If you want to print some specific cards instead of all of them, you can import the pdf into your favorite image editor (GIMP works) and rearrange things pretty easily, as I did for my attached image.
The Starry Night T shirt with the cat on it is beautiful! I ordered a size Large and it fits great.
The material is super soft and stretches just a little for a perfect fit! Made with polyester and spandex.
I absolutely love the shirt.
I bought it to go with a pair of capri pajama bottoms I had that has the Starry Night picture pattern on them, too
See attached Photo
Love the quality of the cards and the stable diffusion art is quite fitting for the theme in this case, despite me usually not liking AI art.
The rulebook is a bit unintuitive and it would have benefited a lot from a turn by turn example match, but having played Magic the Gathering before helps a lot in understanding.
Gameplay wise I enjoyed 1 on 1 so far, but I think it really shines when there are more than 2 players, but haven't tried so far.
Overall great game!
The box was nice and big so it feels like a whole complete game at first glance. Delivery took about 2 weeks, no problems on that front whstsoever. Havent played the game yet but excited to get a game going with my cube group. Curious how it will translate to magic players complexity wise. Oh and i like the art direction. Not sure if ai but i looks great.
Great foils would've liked if the name and text boxes had not been foil to help the art "pop" more. Bonus points as well of the foil had been adjusted to the art instead of just a singular effect over the entire card
This game is quite fun! The rules and way things resolve, especially how to interact with your opponent during combat, can be pretty finicky. I’m not sure I still fully grasp it.
But the mechanics involving essentially building your own units and buffing them up is super fun, and there’s a bunch of variety in what’s contained in the box. Excited for the new Light and Dark expansion.
I enjoy the game. And it plays very smooth, especially as someone who comes from a magic the gathering background. There is still a lot to learn in the rules and specific interactions. My one critique so far is that the units themselves don’t feel quite as thematic as I expected. Perhaps that will come with more time and become familiar with the world of Algomancy!
Algomancy is a draft-expeirence-in-a-box, specially designed for people who love building their deck that night. Having a shared pool from the same game allows for unique mechanics like "live drafting" (you literally draft a new hand every turn) and being able to steal cards then return them to your own hand. Meticulously designed and beautifully executed. I will be playing this game for decades.
Game is interesting and you can certainly do powerful things. Getting the hang of how turns play out and initial setup for the live draft took a bit even coming from magic the gathering. There is a page that lays out how turns go and I recommend referencing that while learning the game.
Great game, highly recommended to anyone who enjoys TCG-style gameplay and has the tolerance for medium high complexity. My only gripe being that the game could use a (more) comprehensive rule book instead of rules and clarifications being spread between the printed rulebook, Discord and YouTube.
High quality cards and prints, very nice compartmentalized layout with space and dividers for all the cards (even sleeved!), nice instruction booklet + videos and active discord community which helps if there any questions pop up
Even with the optional reduced complexity for one's first games, the learning curve is insane. "Draw 11 and keep 6" on turn one of your first game is a completely unnavigable decision space.
I'm also concerned by the number of formats and variants supported. There's no way live draft, cube, and constructed all got the same order of magnitude of development time, for example. I would like to know what intent the game was designed with rather than you pretending that all options are equally balanced and intentional.
Fortunately, I have a PhD in physics and my brother who I'm playing with has a PhD in math, and we've both played plenty of MtG, so we are both well prepared to push through the learning curve and enjoy regardless, but...damn. It's a lot.
Store owner replied:
Thank you so much for the detailed feedback! I'm glad to hear you and your brother were able to get past the learning curve and enjoy the game. I know the first few games can be tough.
Regarding your question on the balance of formats: The game was designed exclusively for live draft originally. So that is the pure "intended" game mode.
But it was a fortunate accident that designing cards to function well in the live draft mode made for excellent flexibility and modularity allowing them to work great in a wide range of formats.
We still spent almost a full year working on/testing the constructed game mode, at least a few thousand hours of constructed games had been played before Algomancy was released.
Oddly, as the designer of the game, constructed is now my favorite way to play Algomancy — even though it was intentionally not part of my original design goal. (I don't prefer constructed in any other card games, so didn't think I would here).
Cube draft is fairly easily balanced by designing for live draft/constructed so I spent comparatively much less time testing cube. Probably only did 100 or so cube drafts before the game was released. But those were mostly for fun, there wasn't really any design for cube that wasn't covered by designing for the other two main formats.
I'm also always in the discord if you're interested in any longer form discussion/feedback!
This game is amazing! Similar to Magic: the Gathering, but with more agency, less variance, more strategic depth and flexibility, all accomplished with simple, elegant text boxes and a one-time purchase of all the cards instead of predatory booster packs. Seriously, buy this now. You won't regret it.
It's a well-designed game which is a lot of fun to play. I like each of the elements and how they synergize with each other. There are a few interactions that the rules could be more clear on, in terms of specific cards combining together, but for the most part, the rules book is pretty good.
I would recommend that you just buy one box set to begin with and get a second if you need it, after playing a while, since you don't really need it except for constructed formats and games with 6+ players. The draft mode is plenty fun as is.
This playmat is amazing quality!! Its quality is only exceeded by the game itself. It has become my top 3 game of all time (not just card game, any tabletop game). BUY THE GAME! DOOOOOOO IIIIIIITTTT!!!
The game overall is great. I enjoy the synergies of the creatures and really like the ability to play mods from the bin as a way to "reuse" effects later in game. It's close enough to M:tG that my kids (8-9) were able to play with minimal assistance. Definitely a fun. And unique card game that's worth getting if your into card/strategy games. I'm looking forward to getting another copy to draft with more players and possibly play some constructed.